About This Game Combat, romance, adventure, and of course—magic! Master four elements and take on fate itself in this epic, interactive fantasy tale! Six possible endings. Four hours for a single playthrough. Three love interests. Countless choices. Male or female? Leader or loner? Good or evil? What kind of mage will you be? "Fatehaven" is a 110,000-word interactive fantasy novel by Devon Connell, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. 7aa9394dea Title: FatehavenGenre: Adventure, Indie, RPGDeveloper:Hosted GamesPublisher:Hosted GamesRelease Date: 8 Aug, 2014 Fatehaven Download Exe File Okay, so the game\/story is interesting and all that, however I can NOT enjoy it... simply because... the way it's written, you never know if the MC is talking or thinking! Should add some god damn quotation marks for the MC!. Rescued an elf girl. Got sidetracked by her body.Learned magic was real by said elf girl.Got trained in magic by elf girl.Found elf girl was daughter of an lich. Would still tap elf girl.Best friend tried to kill elf girl. Punched best friend in face.Village massacred by paladins.Learned it was partially best friends fault.Choked out best friend while surrounded by an inferno.Spared best friends life.Killed an orc by shoving spear up her\u2665\u2665\u2665\u2665\u2665Left husk of an village.Went to city.Became an mercanary.Found a CAT GIRL! Got sidetracked by CAT GIRL's body.Sidequest happens.Burned down a chapel while proclaiming god is the devil, and all paladins are demons, and floating in mid-air with cape fluttering dramatically.Took saved maiden to hotel.Maiden becomes an succubus.Chokes out bad-touch succubus. Try to bash succubus' head in with bed.Get stopped by CAT GIRL!.Get told to help royal family's adviser.Arrive at villa.Find out adviser is a weird blue skinned elf thing that also has magic. Also get sidetracked by her body.Engaged in MORTAL KOMBAT with demon lady. Killed her with her own magic.Leave to find elf girl and save the day.CAT GIRL and best friend from village join me.Both of them die in the tower.Get to top of tower and find final boss.Kill final boss by literally exploding his lungs from inside his body.Find out elf girl is behind everything.Find out real reason for everything.Meteor kills everyone.Get sent back in time to the beginning.Fix everything.Become the avatar.Destroy an invading army in 5 seconds.Tell King to stuff it.Find Cat Girl again.Seduce Cat Girl, and make her mine forever.Become an saint in death.10\/10 would become an pshychotic mass murdering-stalker again.. This was a truely amazing story. Leaving you with the desire to play it again just to see how different things could have been. By far one my most enjoyed choice adventures by Devon Connell. Without a question if you enjoy choice games you'll enjoy this one. My thanks on such an epic story and adventure. A+++. 1.It's more like a novel with variations in the narration than a choice novel.2.It is very well written and the author style is his own choosing, I personally don't mind MC not having quote because his thinking actually melt with what he says... and you understand this at the end of the game, can't spoil you more.3.Well ok you don't make any choice and don't leave any real impact but the narration DOES vary upon your choices. Your character magic depends on your choice and even if the results are the same, the text IS NOT. People who don't like this style don't like it only because they care more for results than the actual path to result. It is still a CYOA wheter you want it or not, it's just that what changes is the way you appreciate the main story that is still the same. Those variations still add narratively and to the atmosphere too.4.I do find the humor funny here and am able to identify to the main character who's not a perfect icon of a hero, far from that (not the pervert side, but I actually don't think he's that of a pervert. Guys, just admit there's different level of perversity and here the thing is just intended for kiddy puns, really).5.I think a lot of reviews there are misunderstanding what was intended by the author and just don't like what he chose to do. Well, ok, but don't go criticize the thing compared to other CYOA. Because it is just a rare type of CYOA but it is still indeed one.6.The story is slow to start. But try to stick to the end. You could be surprised.7.Because it is more like a novel with variations, the secondary characters have more depth than in normal CYOA.8.I still enjoyed playing the games more than once to see how the writings changed. The result might be the same, but not the path taken.9. I do recommend it. It may not please everyone, because there are clear writing choices that have been made here. It is still interesting and worth a reading. Once you finished the story, try to... put the pieces together again, you'll understand many little details in the writings. I can only approve this.. It's something for those who like fantasy novels that are light-hearted right up until they aren't. If you liked The Stanley Parable, you might like this.To start with the positives: I'm someone who enjoys psychological evaluations done in games, and in this game, your magical powers are based upon personality profiling. Be indirect and gracious, and you come up a water-elementalist. Be hotheaded and brash, and you're a fire-elementalist. Etc. The story, when it starts to actually unfold, displays a good deal of time spent world-building to make it distinct from generic fantasyville, although even with that said, I always wind up hungry for more world building. It's a fantasy world of peacefully coexisting humans, elves, orcs, dwarves, and gnomes plunked down "because it's fantasy"... and I'd really like to hear some more about how these races are meaningfully integrated into the world. But I guess the JRPG-like church consipiracy backstory will have to do...Also, this game actually tells you what choices up what stats, and when stat checks occur, so that you know when and why you fail at a task. Why don't more of these games do that?!But as someone who enjoys this kind of fiction, I can't help but have gripes...The writing style is decently clever, but unfortunately, the author tries a little too hard to be more clever than they actually are. Suspension-of-Disbelief-shattering anachronistic references mar otherwise serious moments in the narrative, undercutting the drama and ability to relate to the characters, which is the lifeblood of a story like this. In the balancing act of taking itself too seriously versus taking nothing seriously, this game is in the "laughs at its own jokes" territory. You get a "Watchu talkin' bout?" as part of a serious narrative. This also applies to how everything is described sexually - your would-be knight friend is referenced as always wanting to play with her sword, or smack things with her sword... HER sword in this case, because the character's gender is determined by your own choices, but the text was obviously not written to take account of this fact. Likewise, you must be a real horn-dog. At least, that's what the text assumes, because even the tiniest bit of innuendo is always presumed in its most sexual light. The game also suffers from a bit of the problem of "Everyone is Protagasexual"; if you play as a gay character, it magically means that every character becomes gay the instant they consider you, even if every other relationship is straight. If you're playing as a lesbian, the game comments on how the girls all wanted to flirt with you, while your magic lesbian awareness field keeps straight men from ever trying to ask you out. (And vice-versa if a gay man.) For a world that occasionally tries to be the 14th century (said directly in the text) with occasionally realistic depictions of medieval life, it's also surprisingly casual about homosexuality even while it says that young women who cannot produce children aren't valued. Must be the effect of all the elves they live with! Any character that you're supposed to have anything remotely like an attraction to will have their gender set by your preference (no bisexual players!) decided at the start of the game, and every single one of them tends to be described with passages about how you're instantly enchanted by their looks, in spite of the actual description of their appearance, short of eye and hair color, being quite scant. Also, one of your romantic options is a furry catboy\/girl. Plus anyone remotely magical changes eye colors constantly, even within the same paragraph, and your character gets a grey hair stripe like Rogue from X-Men. (Even though you never set your own hair color to start with.) Maybe it's for the best there wasn't more description, or we'd be dealing with a bad Harry Potter fanfic...It also asks you to make most of your choices that determine what sort of character you are, and how you view other entities like, say, the church, before you even know a thing about what the local religion even is. This practically begs you to just insert your own opinion of your own locally dominant real-life religion, when, you know, the fact that this religion is not any real-world religion, and doesn't operate on the same principles might have SOME impact on how you react to it... Also, as is always the flaw of these sorts of stories, there's basically one path forward up until the very end, and all that changes are your stats. Stats are used pass\/fail, but different builds basically use different stats to accomplish the same thing. (I.E. Talk someone down rather than force them to relent with force.) This ultimately runs into the same problem other games like Versus has (or for that matter, BioWare games with good\/evil meters), where once you pick one stat, you might as well min\/max it, because each time you pick it, that stat gets better (and its opposing stat gets worse), and makes it more likely to succeed next time, as well. This turns the story not into deciding what you would do in the moment so much as guessing which choice powers up your build. At least, unlike Versus, this game does have checks without choices, where you just need to have a certain amount of "vigilant" to succeed, that actually give the choice of a build some sense that you missed out on some things. These are usually inconsequential, because they can't really meaningfully punish players for a choice when they would later punish the opposite choice, since there isn't the sort of inventory or health system of a real RPG, but it's still at least a token effort that gives some sense of meaning to choices. Other choices give you "renown", which is basically just "right answer score" - you can't really fail most of the game's choices, so you just get renown when you pick the right answer for your build, and the game progresses, regardless. And while this may be part of the "not as clever as they think they are" gripe, the story as a whole is just WAY too meta to really get entirely into. It starts off pretending to be a swashbuckling tale of heroism, and your character is an Action Survivor that gets carried over the finish line in spite of their abilities by their companions at every turn. M Night Shyamalan may as well have guest written the ending.So... bottom line, expect less Errol Flynn and more Hideo Kojima. Fun for those who enjoy getting their chain yanked.. Ten out of ten, ten out of ten, hundred out of hundred.Best game.B e s t g a m e.. Easily my favorite of the Hosted Games, probably my second favorite of everything COG has on Steam only after Choice of Robots. This author writes great characters and has an entertaining and easy to read writing style.In particular I like the author's use of the COG engine's stats system, it's probably the best I've seen in any of the games using the engine. Beginning choices are used to establish a personality, which after a certain point stops changing, and from that point on consistency in your choices is rewarded instead. The other thing I really like about this is that the stat checks are used to determine how some scenes play out. I really really like this method of using the stats as it rewards role-playing and adds flavor and replayability. This is the same system that is used in the author's \u201cSamurai of Hyuga\u201d series, but I feel like it put to much better use here.\tAs a side note, I thought the magic system was a really cool touch. After your \u201cpersonality\u201d is established, you are assigned a type of magic that fits that personality and that is what is used through the rest of the story. This also means that several scenes are significantly different and adds to replayability.Overall I VERY strongly recommend this one, it's the closest I've seen to a perfect COG style game.Though it is near perfection and I absolutely recommend this game, I do have a few small suggestions for the author.1) Please hire a professional editor. The weird autocorrected typos and malapropisms do not ruin the game by any means, but they can still be very distracting.2) The ending could have been forshadowed more. Again, very small complaint and doesn't ruin anything, but it is something that I personally thought could be improved.3) It would be nice to have more information about what a choice entails. In particular, I may not always understand or agree on the interpretation of a given choice, so added detail, and in particular making the consequences of a choice clear before the choice is made, would help a lot.. I'm afraid I can't recommend this product. As the author of Fatehaven seems to have missed the point of interactive novels, namely the part where they're interactive. I will admit that I haven't finished the whole game, as I'm hoping to get a refund, but judging by the first four chapters, the story flows more like a novel, and, to be fair, is well written and enjoyable. But that's undermined by the fact that the 'decisions' you make in this story have little consequence outside of choosing the gender, sexuality and name of the MC.Otherwise, all choices lead to the same conclusion, with a little varying dialogue beng the only real difference between them. Entire pages will pass by without a single decision at all during the "serious" moments of the story. Your characters personality is also set in stone, with them constantly being a pervert (which can get kind of annoying) or automatically having certain opinions on things.But the biggest example of how linear this game this would have to be the inclusion of the "corruption" stat. As the name implies, it determines how evil your character is, starting at zero, but steadily rising the more you kill people, or the more people die. There's only one small problem, as listed above, none of your decisions matter, so the corruption stat will simply raise automatically, independant of any choices you make. No really, mine rose from 0 to 20 during one of the earlier mentioned moments where pages pass without there being any decisions from you.Worse yet, is the illusion of free will they try to create in the game. For example, in battle, you have two choices, kill the opponent with X, or kill the opponent with Y, that's it (Either choice raises your corruption level, btw). Why not have an option to knock them out or restrain them? Especially if you're going to have this "corruption" stat be a part of the game, you could have choosing a non-lethal option lower it instead of raise it. But no, that's too much interaction for this interactive novel.Final verdict: 3.5\/10. Rescued an elf girl. Got sidetracked by her body.Learned magic was real by said elf girl.Got trained in magic by elf girl.Found elf girl was daughter of an lich. Would still tap elf girl.Best friend tried to kill elf girl. Punched best friend in face.Village massacred by paladins.Learned it was partially best friends fault.Choked out best friend while surrounded by an inferno.Spared best friends life.Killed an orc by shoving spear up her\u2665\u2665\u2665\u2665\u2665Left husk of an village.Went to city.Became an mercanary.Found a CAT GIRL! Got sidetracked by CAT GIRL's body.Sidequest happens.Burned down a chapel while proclaiming god is the devil, and all paladins are demons, and floating in mid-air with cape fluttering dramatically.Took saved maiden to hotel.Maiden becomes an succubus.Chokes out bad-touch succubus. Try to bash succubus' head in with bed.Get stopped by CAT GIRL!.Get told to help royal family's adviser.Arrive at villa.Find out adviser is a weird blue skinned elf thing that also has magic. Also get sidetracked by her body.Engaged in MORTAL KOMBAT with demon lady. Killed her with her own magic.Leave to find elf girl and save the day.CAT GIRL and best friend from village join me.Both of them die in the tower.Get to top of tower and find final boss.Kill final boss by literally exploding his lungs from inside his body.Find out elf girl is behind everything.Find out real reason for everything.Meteor kills everyone.Get sent back in time to the beginning.Fix everything.Become the avatar.Destroy an invading army in 5 seconds.Tell King to stuff it.Find Cat Girl again.Seduce Cat Girl, and make her mine forever.Become an saint in death.10\/10 would become an pshychotic mass murdering-stalker again.
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